Thread 0 name: Dispatch queue: -threadĠ libsystem_kernel.dylib 0x385f51fc _pthread_kill + 8ġ libsystem_pthread.dylib 0x3865ca4f pthread_kill + 55Ģ libsystem_c.dylib 0x385a6029 abort + 73ģ MyNewAppName 0x01431aa0 _lldb_unnamed_function108740$$MyNewAppName + 312Ĥ MyNewAppName 0x0144e1ac _lldb_unnamed_function108945$$MyNewAppName + 104ĥ libsystem_platform.dylib 0x38657721 _sigtramp + 41Ħ libsystem_pthread.dylib 0x3865ca4f pthread_kill + 55ħ libsystem_c.dylib 0x385a6029 abort + 73Ĩ MyNewAppName 0x00e918b8 VerifyiPhoneSplashScreen(std::string const&) (VerifyiPhoneSplashScreen.cpp:95)ĩ MyNewAppName 0x00e8ca3c UnityInitApplication (LibEntryPoint.mm:159)ġ0 MyNewAppName 0x00b13b00 - (UnityAppController.mm:185)ġ1 Foundation 0x2e27933b _NSFireDelayedPerform + 411ġ2 CoreFoundation 0x2d869e7d _CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION_ + 13ġ3 CoreFoundation 0x2d869a97 _CFRunLoopDoTimer + 791ġ4 CoreFoundation 0x2d867e1f _CFRunLoopRun + 1215ġ5 CoreFoundation 0x2d7d246d CFRunLoopRunSpecific + 521ġ6 CoreFoundation 0x2d7d224f CFRunLoopRunInMode + 103ġ7 GraphicsServices 0x324e02e7 GSEventRunModal + 135ġ8 UIKit 0x30087841 UIApplicationMain + 1133ġ9 MyNewAppName 0x00097b18 main (main.mm:28)Ģ0 MyNewAppName 0x00097a64 _lldb_unnamed_function1$$MyNewAppName + 36 Here is the symbolicated crash log I received from Apple: Does anyone have any experience with a similar problem? Do you think that any of the above things may help? Any answers or leads would be greatly appreciated. I also have this suspicion that upgrading to the Unity iOS Pro module may solve this problem, given that Unity uses it’s own splash screen since I am running the free iOS module.
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